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Center for Lifelong Engineering Education The Universtiy of Texas at Austin Cockrell School of Engineering

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Fundamentals of Software Engineering

Session 1: Introduction to Computing

  • Bits and logic
  • Memory and control
  • Computers

Session 2: Assembly Language Programming

  • Constants
  • Opcodes
  • Operands
  • Labels

Session 3: Pointers

  • Pointers and Arrays
  • Style Points
  • Finer Points on Pointers

Session 4: Fundamentals of Data Structures and Algorithms (Part 1)

  • Vector: an introduction to ADTs
  • Design and implementation
  • Performance analysis
  • void* and generic vector

Session 5: Fundamentals of Data Structures and Algorithms (Part 2)

  • Recursion
  • Fibonacci
  • Efficiency of recursive algorithms
  • Sorting

Session 6: Fundamentals of Data Structures and Algorithms (Part 3)

  • Tokens
  • -The C "Switch" statement -Dictionaries (Maps)

Session 7: Software Systems

  • Compiling
  • Linking
  • Executable formats
  • Libraries
  • Virtual memory

Session 8: Computer System Architecture and Device Drivers

  • Device Design
  • Memory mapped devices
  • The I/O space

Session 9: Concurrency, Synchronization and Programming with Threads

  • The Concurrency Model
  • Atomicity
  • CS with busy flags
  • OS synchronization help

Session 10: Advanced Algorithms and Data Structures

  • Graphs
  • Internal representations
  • Breadth-First Search
  • Analysis of Dijkstra's Algorithm